However, an element to factor in also is if you plan to transfer your characters to the next instalment - as he also notes in the comments. Best version if you have no time to lose." PC-98: Nice drawn graphics, but no music. Where is the guy who wanted to make an English Rom hack? Yes, someone worked on it, but didn't finish the job. PC Engine: Nice graphics and music, Minimap, best version of the game, but japanese only. No, really, it's that slow, you actually can make a hot beverage during casting dancing sword on 10+ enemies. Almost unplayable except you take your time to make coffee during every combat you encounter. NES: Nice graphics and okay music, Automap, but awfully slow. Apple//: Worst graphics but the original game. "- C64: Better Sound than DOS but worse graphics. The PC Engine has a voiced intro and if you didn't know it's MM, based on the images used you could think it's for a JRPG.įor those who wonder which one to play, the author's comments, also in the description, are: Of course the different years show in the graphics. There are timestamps in the description for each segment. ![]() This video shows extracts (graphics and audio) for six different platform versions of MM1: C-64, Apple, NES, PC Engine (Japanese), PC-98 (Japanese) and DOS: The later game where I'm not scraping but saving is very inconvenient and results in huge amounts of wasted time is not really working for me. I *liked* the start of the game where I died a lot and had to scrape by to advance. Might & Magic Book One has such a failure to communicate a goal, puzzles that depend on badly worded text, combat that's far too slow and yet features things like 8 combats in a row in a corridor, a real lack of any coherent theming, and yet manages to pack in lots of cheap gameovers. The thing is from where I sit this is just vastly inferior to The Bard's Tale. This is completely inconsistent with probably 45 hours of gameplay so far. I plan to search, and then Fly to Sorpigal and immediately save.įOR SOME REASON search here just starts the fight again with no warning. I have a hugely exciting difficult and scary fight that I squeak through. In the last square I found a Lich and a bunch of mummies. I went through a series of fights carefully resting and tediously reprotecting after every single fight. Just now I managed to follow a serise of teleports and land in an area that I hadn't mapped yet, but was in an easyish zone outside. It also has quests that bug out if you don't guess which character's inventory to hold an item that the quest does not mention, along with incorrectly worded English for critical game-progress messages. I've put in about two weeks or so, and have tonnes of maps to show for it, but it just keeps on finding new ways to be totally unfair.Īn NPC who takes all my items with no warning or recourse? Sure! Instant-death fights that I can only encounter after an extremely long session of exploring past no-challenge fights that I'll have to repeat eventually? Check. It's strange to me that you enjoyed this so much, when the thing is just totally grinding my gears. Maybe that says something about different tastes in different parts of the world, too. M&MI is widely regarded the weakest part of the series over here. Back then, BT had way better reviews in my country than M&M I. In all parts of BT such encounters were clues to real existing riddles, in M&M I those faces and the room were just there for the fun of it or so it seemed, maybe some inside jokes of the programmers but again, that was absolutely pointless and drawed on the overall atmosphere for me.Īgain, really interesting fact how different peoples tastes are even if they really enjoy classic crpg. the room that shakes in Castle Dragadoon IIRC, what was that supposed to mean? Looks like they didn't have time to finish implement something there, the same goes for some talking faces I don't remember in which dungeon they were. Also remember having some strange encounters in the dugneons which dsuffered the same problem, e.g. Trying to be less subjective I still wonder if having dungeons with no purpose whatsoever makes sense gameplay-wise And M&M I has some of those AFAIR. However, having no line of quests to follow or anything is a big turnoff for me I figured. I can forgive having no story whatsoever present, but even then you have to admit BT II has more of a story than M&M I at least in the beginning. After you finish the first series of carrying this from one wizard to another, you're left alone. But having no clue where to go next and what to do exactly is a real issue for me and M&M I offers absolutely NO clues for some of its vital parts. I'm a long time crpg playet, too, and I have to admit BT was my very first CRPG series on the C64, so maybe I'm biased. Guess this shows how different personal tastes can be. This is exactly why I was stunned someone actually preferes M&M I over Bard's Tale II.
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